How It Works
Sort all four minor suits — Wands, Cups, Swords, and Pentacles — up through the court cards to the King. Meanwhile, the twenty-two Major Arcana build their own foundation, from the Fool to the World, in order. In the tableau, the Majors are wild: they'll rest on any card, and any card will rest on them. Four free cells give you room to think. Full instructions live inside the game itself — look for the "How to Play" button.
The Goal
Clear the whole deck onto the foundations: each suit foundation builds Ace → King, and the Major Arcana foundation builds Fool (0) → World (XXI), in order.
How to Move a Card
- Click a card to select it (only the top card of a tableau column can be picked up).
- Click a free cell, foundation, or tableau column to move the selected card there.
- Click the selected card again to deselect it.
Free Cells
Each of the 4 free cells holds one card temporarily — a place to set a card aside while you work out your next move.
Building in the Tableau
- A card can only be placed on a card exactly one rank higher — so a column builds downward as you add cards: K, Q, J, 10...
- Suits must alternate pairs: Wands ↔ Pentacles, and Cups ↔ Swords.
- Major Arcana cards are wild — they can be placed on any card, and any card can be placed on them, regardless of rank or suit.
- An empty column will accept any card.
Buttons
- Undo — reverse your last move.
- Restart — reset the board back to this game's original deal.
- New Game — shuffle and deal a fresh board.
Tip: hover any card in a stack to see it clearly before you decide your move.
There's no reading here, no working, no message from the cards — just the shuffle, the sort, and the quiet satisfaction of a board cleared. Sometimes that's its own kind of magic.
Some of it comes in a well-played hand.